With the Nintendo Switch 2 on the horizon, we’re entering a new generation of hardware, performance—and pricing. For the first time in the company’s history, first-party Nintendo titles are launching at $79.99 digitally and $89.99 for physical copies.
That’s a hard number to ignore, especially for fans who’ve been with the brand since the days of cardboard NES boxes and full-color instruction manuals. The question is echoing across gaming communities:
“Is it really worth it?”
Let’s break it down. We’ll look at pricing through the decades, explore the value players used to receive, and unpack what Nintendo must deliver to justify these new premium price tags.
Historical Pricing: From Cartridges to Codes
Nintendo games have historically hovered between $49.99 and $59.99 for decades, rarely pushing beyond that threshold. But the Switch 2 era changes everything.
Current Launch Pricing (2025):
• Digital titles: $79.99
• Physical editions: $89.99
Here’s how that stacks up historically (adjusted for inflation):
Era |
Nominal Price |
Adjusted to 2025 |
Physical Bonuses |
---|---|---|---|
NES (1980s) |
$49.99 |
~$132 |
Cartridge, manual, box |
SNES/N64 (1990s) |
$59.99 |
~$120 |
Cartridge/disc, manual, box |
GameCube/Wii (2000s) |
$49.99 |
~$77 |
Disc, manual |
Switch (2020s) |
$59.99 |
~$66 |
Minimal packaging |
Switch 2 Digital (2025) |
$79.99 |
$79.99 |
None |
Switch 2 Physical (2025) |
$89.99 |
$89.99 |
Barebones case |
Let’s Talk Numbers—And Why They Don’t Always Help
Yes, if you go back to the NES and SNES eras, game prices adjusted for inflation were technically higher. A $49.99 NES game in the 1980s would cost around $130 in today’s dollars. Even SNES and N64 titles came in around $120 adjusted.
But let’s be honest:
That doesn’t really make people feel better today.
The frustration around modern pricing isn’t just about math—it’s about value. It’s about paying $89.99 for a game that arrives in a hollow case, with no manual, no extras, and often requiring a patch before you can even play it.
We’re not just comparing price tags—we’re comparing experiences.
Older games felt like keepsakes. Today, games feel like licenses. And when you’re paying more than ever for something that feels less complete, the comparison to the past just doesn’t land.
Why It Feels Worse Than It Is (But Still Hurts)
On paper, a $79.99–$89.99 game in 2025 isn’t wildly out of step with the inflation-adjusted cost of older titles. But players aren’t just reacting to economics—they’re reacting to how a purchase feels.
Here’s what we used to get:
• A sturdy cartridge or disc that felt collectible
• A box with custom cover art (sometimes embossed or foil-printed)
• A printed manual filled with lore, tips, and art
• Bonus inserts: posters, stickers, maps
• Games that shipped “complete,” no internet required
• The freedom to resell or trade
Here’s what we get now:
• A generic plastic case—often with no manual
• A download code, or a disc/cart that still needs a patch
• No resale for digital games
• Day-one updates and required internet
• Less tangibility, less discovery, less magic
And it’s not just nostalgia.
These elements added emotional weight and perceived value. They made a $59.99 game feel like a treasured purchase. Today, you’re paying $89.99 and getting an experience that—physically and emotionally—feels cheaper.
Game Development Costs Have Skyrocketed
Of course, game pricing isn’t just about packaging. The cost to make a game has exploded over the decades:
Decade |
Avg. Development Cost (AAA) |
---|---|
1980s |
$100K–$500K |
1990s |
$1M–$5M |
2000s |
$10M–$20M |
2010s |
$30M–$60M |
2020s |
$80M–$200M+ |
Games now require cinematic production pipelines, hundreds of developers, massive QA and localization teams, and multi-year support cycles. And yes, Nintendo’s first-party games—while usually more stylized and contained—are still large-scale productions with global audiences and sky-high expectations.
So yes, game prices going up makes sense on paper.
But if players are being asked to pay more, they’re going to expect more in return—and that’s where the emotional math breaks down.
The Death of Rentals—and the Shrinking Middle Ground
In the 1980s through early 2000s, you had options.
You could rent a game for $3–$5. You could borrow it from a friend. You could trade it in and put that money toward the next title.
Today?
- No game rentals
- Digital purchases are non-refundable
- Physical resale is declining
- Most players have to buy at full price or wait for a sale
There’s no in-between anymore. You’re either all in at $89.99, or you’re out.
That shift makes the price sting more—because now it’s not just about what a game costs, it’s about what options you don’t have anymore.
What Nintendo Needs to Do to Justify $89.99
If Nintendo wants players to see the new pricing as fair, not just inevitable, they’ll need to match the experience to the cost.
1. Restore Value to Physical Editions
- Bring back full-color manuals and bonus inserts
- Offer physical extras like collectible covers, postcards, or maps
- Make the physical version feel premium, not placeholder
2. Modernize Access & Policies
- Offer time-limited demos or trial versions
- Provide refund windows for digital purchases
- Improve game sharing options beyond household-only use
3. Deliver More In-Game Value
- Ensure Nintendo games remain complete at launch
- Avoid microtransactions in $70+ games
- Include meaningful post-launch support (as they’ve done with Mario Kart 8 Deluxe, Animal Crossing, and others)
Players don’t mind paying more if it feels like they’re getting more. That’s the equation that matters now.
Final Thoughts: Price Isn’t Just a Number—It’s a Feeling
Yes, game development is expensive. Yes, inflation is real. And yes, most modern games are more ambitious than ever.
But pricing is emotional.
When a game costs $89.99, players expect it to feel like an event. A collectible. A complete, no-compromise experience. If it arrives in a barebones case with no extras, and they can’t try it before buying or share it with a friend, that price feels steep—no matter what the inflation calculator says.
Nintendo has earned goodwill for decades. But as they step into this new pricing era, they’ll need to match every dollar with thoughtful design, generous value, and respect for what makes fans show up in the first place.
Because at this price point, nostalgia alone isn’t enough.